Play like a designer
Stop asking 'was it fun?' and start asking 'what caused that?'
- What happened?
- Decisions
- Who is still playing?
- Where is the learning?
- Reading a rulebook
Programmes · Book
Design, build, test and share a game of your own.
A full-colour course book that takes secondary school students from playing games to designing one: they learn why games work, build a playable prototype, test it with other players and present the finished game.
| For | Secondary school students, ages 12 to 17 |
|---|---|
| Format | A5, full colour |
| Length | 28 chapters in five parts |
| Also inside | Print-and-play game, worksheets and a glossary |
Stop asking 'was it fun?' and start asking 'what caused that?'
A toolbox of mechanisms: how each one works, what it does to players, and when to use it.
Go from an idea to a game that people can play, learn and pick up.
Evidence over opinion: test your game and let the results guide your changes.
Take your finished game out into the world.
The book is being written. There is no publication date, price or ordering process yet.