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SIMCC Games · Teacher guide

Maths Warriors

Build an expression from your dice that equals an opponent die, and capture it.

Trains
Mental arithmetic with +, −, × and ÷ · Order of operations and brackets · Weighing risk and reward
Ages
8 and up
In class
Pass and play. Pairs share one device. Each player has six dice: D4, D6, D8, D10, D12 and D20.

A ten-minute starter

  1. Show about 2 minTwo attacks. Strength: one of your dice captures one of theirs that shows the same or less. Mind: two or more of your dice make their number exactly with +, −, × and ÷ and brackets, such as 3 × 6 = 18. Every die you attack with is rolled again.
  2. Play about 6 minPairs play pass and play. Stop after six minutes, even if nobody has won.
  3. Talk about 2 minAsk each pair for their best Mind attack. Which dice did it use, and what did they roll next?

Questions to ask the class

  1. Their die shows 18. You have 3, 4 and 6. Find two Mind attacks.Listen for: 3 × 6, and 4 × 3 + 6.
  2. Is 7 ÷ 2 an attack?Listen for: No. The answer must be a whole number, and 7 ÷ 2 is 3.5.
  3. Every die you attack with is rolled again. When is that a bad trade?Listen for: When you spend your best numbers and they come back low.

A common mistake

Forgetting that × and ÷ come before + and −, so 2 + 3 × 4 is 14, not 20.

How to help: The builder shows the value of the attack as it grows. Ask them to add brackets: (2 + 3) × 4 = 20.

Assign it

On the coach dashboard, choose your class under Cohorts. In Assign practice, pick Maths Warriors and the drill Reach the target or Defend, add a due date if you want one, then press Assign. Students find it on their Train page.

The drills are puzzles from real positions. Start with Reach the target; Defend asks for the safe move.

Results show on the dashboard by student and by game once the server has checked them.

Students open Play, then Maths Warriors, then Pass and play.