For schools · Teacher guides
Teacher guides
One printable page for each game: what it trains, a ten-minute starter, three questions to ask the class, a common mistake to look out for, and how to assign it from the coach dashboard.
Puzzles and challenges
- Cage MathsNumber facts for +, −, × and ÷ · Logical deduction · Each number once in a row and column
- Code CrackPlace value · Deduction from clues · Keeping track of what is ruled out
- Cross SumsAddition and number bonds · Logical deduction · No digit twice in a run
- Fraction ForgeEquivalent fractions · Adding fractions · Halves, thirds, quarters, sixths, eighths and twelfths
- Logic LocksLogical deduction · Inequalities: < and > · Each number once in a row and column
- Magic SquaresAddition · Sharing a total equally · Reasoning about rows, columns and diagonals
- Maths MastermindMental arithmetic with +, −, × and ÷ · Order of operations and brackets · Fractions (Middle and Upper Division)
- Mental Arithmetic ChallengeNumber bonds to 20 · Times tables and division facts · Two-digit sums
- Nine GridLogical deduction · Checking systematically · Keeping track with notes
- OrchardRates: price ÷ apples a second · Dividing and comparing · Large numbers and standard form
- Pattern RecognitionNumber sequences and their rules · Times tables, squares and primes · Explaining a rule in words
- Pixel LogicLogical deduction · Counting runs and gaps · Spatial reasoning
- Seven PiecesShapes and angles in 45° steps · Area as a fraction of the whole · Spatial reasoning
- Shape TrailsRotation in quarter turns · Area by counting squares · Spatial planning
- Tower MovesPlanning steps in order · Number patterns: 1, 3, 7, 15 · Breaking a problem into smaller ones
Games for two or more players
- Box ClaimTimes tables up to 5 × 5 · Adding up a score · Planning ahead
- FifteenAdding three numbers to 15 · Number bonds · Blocking and planning ahead
- Flip GridSeeing lines across, down and diagonally · Counting · Strategy: corners and edges
- Last StoneStrategy and planning ahead · Making things equal · Binary (Upper Division)
- Maths WarriorsMental arithmetic with +, −, × and ÷ · Order of operations and brackets · Weighing risk and reward
- Number Line DashAdding and subtracting on a number line · Negative numbers (Middle Division) · Quarters and mixed numbers (Upper Division)
- Pig DiceProbability: 1 in 6 · Adding a running total · Deciding when to stop
- Prime HarvestFactors · Prime numbers · Planning ahead
- Seed CircleCounting on · Planning ahead · Strategy
- Times Tables BattleTimes tables from 2 to 12 · Division facts (Full set) · Quick recall
Each guide follows the game's current rules. Games marked preview are still in testing, and their rules are a draft for SIMCC review.
