SIMCC Games · Teacher guide
Times Tables Battle
Race the computer or a friend to answer times tables first.
- Trains
- Times tables from 2 to 12 · Division facts (Full set) · Quick recall
- Ages
- 7 and up
- In class
- Against the computer. One device each. Choose the Starter tables (2, 5 and 10) or Core (2 to 10), and the computer at Easy.
A ten-minute starter
- Show about 2 minBoth players see the same question. A right answer counts the moment it is typed. A wrong answer, sent with Enter, stops that player for one and a half seconds. First to 10 points wins.
- Play about 6 minStudents race the computer. Play two or three matches.
- Talk about 2 minEach result suggests up to three tables to practise. Ask students to choose one to learn this week.
Questions to ask the class
- If 7 × 8 = 56, what else do you know?Listen for: 8 × 7 = 56, 56 ÷ 7 = 8 and 56 ÷ 8 = 7.
- Is it better to type fast or to wait until you are sure?Listen for: Be sure. A wrong answer stops you for one and a half seconds.
- Which table is easiest, and why?Listen for: Patterns, such as the 10s ending in 0 and the 5s in 5 or 0.
A common mistake
Typing guesses, then being locked out while the other player answers.
How to help: Ask them to say the fact in their head before typing. The result shows wrong answers by table.
Assign it
On the coach dashboard, choose your class under Cohorts. In Assign practice, pick Times Tables Battle and the drill Times Tables Battle, add a due date if you want one, then press Assign. Students find it on their Train page.
It opens against the computer. Students choose the tables and the level.
Wins against the computer show under By game, as each student's device reported them. Pass-and-play games do not show.
